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Revista LifePlay Nº 5 – Mayo 2016 – ISSN: 2340-5570
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LIFEPLAY
JOURNAL. Volume 6.
VIDEOGAME ANTHROPOLOGY
EDITOR (Issue)
D. Mario Barranco Navea.
Social and Cultural Anthropology researcher at the
Geography and History Faculty of the University of Seville.
ISSUE BRIEF
We understand the videogame should be considered an important
object of study for social sciences, insofar its own peculiarities al-
low for new epistemic frames. Drawing together anthropological
concepts and videoludic media, it is realized the extent to which
classic and contemporary ideas of the discipline, some of them
seemingly surpassed, find a new shelter, spreading its implications
to current networks and emergencies. This renewed applicability
not only allows for the notions and difficulties of anthropology to
be revisited under the light of new media, re-founded on repre-
sentative terms, but also, as regards to an interactive artifact, the
videogame achieves a unique execution and a social implementa-
tion of said concepts and difficulties. If we understand, by Gilles
Deluze, that philosophy is no other than the discipline responsible
for the fabrication of concepts, and we agree with the definition
given by Tim Ingold that anthropology can be viewed as a form of
philosophy that includes people, i.e., societies and agents in inter-
action with the conceptual, we can state, in summary, that the vid-
eogame has its own anthropology as well.