Revista LifePlay Nº 1 – Agosto 2013 – ISSN en trámite
LIFEPLAY MAGAZINE. Vol 2.
CURRENT ISSUE
VIDEO GAMES: MYTH AND WORLD VIEW.
Dynamics and limits of the archetypal constitution in the video game.
EDITOR (Issue)
Juan J. Vargas Iglesias.
Professor, Department of Communication Studies, Faculty of
Communication at the University of Seville.
ISSUE BRIEF
This monographic dossier is dedicated to the analysis of the mythical
aspect in the video game. This is a phenomenon whose nature must be
understood as peculiar, for it is performed by the only way, which
permits an interactivity with a game personality in a space susceptible
to archetypal connections. Therefore, the aim of this is to reach the
draft of a theory of the myth in the video game from the multifaceted
diversity of different theoretical approaches. These edition guidelines
are based on the directive duality of myth and worldview. These factors
are included in a dynamic regime since their cyclic feedback is a
necessary condition for their own existence. Thinking of this mutual
knowledge, the admitted investigations will be together under the sign
of three fundamental theoretical fronts
1.
The myth limits in the video game
:
where investigations that reflect
on the environment’s ontology and its mythical condition afterwards
will take place: the myth’s construction and formation in the systemic
borders of the video game, cybernetic, semiotic, myth analysis,
transmediation, etc.
2.
Anthropologies of the video game
: after the beforesaid ontological
structural conditioning of the environment related to the myth, there
will be included the investigations about the use of cultural specifics
over the video game in the sociobehavioural sense or in the
archetypalmythological sense. Therefore, the studies on culture and
genre, narratology, aesthetic, marketing and advertising, studies
among others, are susceptible of being incorporated to this block.
3.
Repercussions and iteration
:
coming from the myth generation, the
cultural paradigms reformulations from the effective influence of the
video game will be the topic of this block, where studies from the
psychological perspective, education, pedagogy, sociology, feminist
and gender theory, transmediation, etc., will be covered.