Revista LifePlay Nº 5 – Mayo 2016 – ISSN: 2340-5570
            
            
              74
            
            
              
                Referencias
              
            
            
              Array. (2012). "The Value of Repetition" en
            
            
              
                Gamasutra
              
            
            
              [En línea]. Dispo-
            
            
              nible en:
            
            
              http://www.gamasutra.com/view/feature/174974/the_value_of_repetitio
            
            
              n.php [accedido el 12 de agosto de 2015]
            
            
              Donovan, T. (2010).
            
            
              
                Replay: The History of Video Games
              
            
            
              . East Sussex,
            
            
              England: Yellow Ant Media.
            
            
              Dovey, J., y Kennedy, H. (2006).
            
            
              
                Game Cultures: Computer Games As
              
            
            
              
                New Media
              
            
            
              . Maidenhead: Open University Press.
            
            
              Eco, U. (2012).
            
            
              
                El nombre de la rosa
              
            
            
              . Barcelona: Mondadori.
            
            
              Esteve, J. (2012).
            
            
              
                Ocho Quilates. Una historia de la Edad de Oro del soft-
              
            
            
              
                ware español
              
            
            
              (2 vols.). Barcelona: STAR-T Books.
            
            
              Fries, D. (2015). "Keep working is a nightmare about advertising" en
            
            
              
                Kill
              
            
            
              
                Screen
              
            
            
              [En línea]. Disponible en:
            
            
              http://killscreendaily.com/articles/keep-working-nightmare-about-
            
            
              advertising/ [accedido el 12 de agosto de 2015]
            
            
              Gazzard, A., y Peacock, A. (2011). "Repetition and Ritual Logic in Video
            
            
              Games" en
            
            
              
                Games and Culture
              
            
            
              , 6(6), 499–512.
            
            
              Grip, T. (2011). "The Problem of Repetition" en
            
            
              
                Official Blog of Frictional
              
            
            
              
                Games
              
            
            
              [En línea]. Disponible en:
            
            
              http://frictionalgames.blogspot.com.es/2011/11/problem-of-
            
            
              repetition.html [accedido el 12 de agosto de 2015]
            
            
              Grodal, T. (2009).
            
            
              
                Embodied Visions: Evolution, Emotion, Culture, and
              
            
            
              
                Film
              
            
            
              . Oxford: Oxford University Press.
            
            
              Heron, M., y Belford, H. (2014). "Do You Feel Like a Hero Yet? External-
            
            
              ized Morality in Video Games" en
            
            
              
                Journal of Games Criticism
              
            
            
              , 1(2). Dis-
            
            
              ponible en:
            
            
              http://gamescriticism.org/articles/heronbelford-1-2/ [accedido el 12 de
            
            
              agosto de 2015]
            
            
              Huizinga, J. (1980).
            
            
              
                Homo Ludens. A Study of the play-element in cul-
              
            
            
              
                ture
              
            
            
              . London: Routledge y Kegan Paul.
            
            
              Johnson, D. (2015). "Animated Frustration or the Ambivalence of Player
            
            
              Agency" en
            
            
              
                Games and Culture
              
            
            
              , 1–20.
            
            
              Juul, J. (2013).
            
            
              
                The Art of Failure: An Essay on the Pain of Playing Video
              
            
            
              
                Games
              
            
            
              . Cambridge: The MIT Press.